The gamification of science elements of the games in the contexts of
education which have nothing to do with playing as we know it, the purpose of
which is to increase the acceptance of learning and development of motivating him on the basis of the natural motivation
for a person to play. If the games are very difficult for the player's
will desire him to challenge as well as the course materials will be the same
spirit of challenge and this could be achieved through gamification. Moreover the new orientation of gamification system in education is not only
as a mere tool to promote learning, but it will become a new tool to solve the
many problems facing the teachers and students.
Access Date:
26th December, 2015
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